This condition operates identically to frightenedA frightened character moves away from the source of his fear as quickly as possible. If unable to flee, he becomes sickened. A character remains frightened until the end of the current scene or until the source of the condition has been out of his line of sight for 10 consecutive rounds. Alternately, a frightened character may be pacified with a successful 1-minute Impress (Cha) check (DC 20). This check may be re-tried and possesses the Disposition, Hearing, and Language tags. , except that if the character is unable to flee, he may only take the Fight Defensively or Total Defense actions until he can flee or the condition is lost. Further, a terrified character may not hold any objects in his hands.