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Taunt

Type

Attack

Time

1 Half Action

Error Range

+0

The character may attempt to goad 1 opponent within CQB Range into attacking him. He makes a Manipulate Cha) check opposed by a Sense Motive (Wis) check made by his chosen target. Both of these checks possess the Hearing and Language tags.

If the character wins this opposed check, the chosen opponent must attack the character with his next available action (unless he physically can’t, in which case nothing happens). If the character wins with a critical success, or the opponent suffers a critical failure, the opponent becomes enragedWhen attacking, an enraged character may only attack the nearest opponent and must do so at least once per round. If he is unable to attack an opponent, he must take a Run action toward the nearest opponent. When attacking, an enraged character must employ the most damaging lethal attack available to him, and may not employ any character option that penalizes his attack check or converts lethal damage to subdual damage. An enraged character completely ignores all dying, helpless, sleeping, and unconscious opponents. While enraged, a character gains a +8 bonus with any save made to resist becoming enraged, but if he is enraged a second time, he instead becomes frenzied. (See more) for 2d4 rounds.

Conversely, if the opponent wins this opposed check, he gains a +1 bonus with his next attack check against the character. If he wins with a critical success, or the character suffers a critical failure, the opponent gains a +2 bonus with his next attack check against the character. In both cases, this effect lasts until used, or until the end of the current combat (whichever comes first).


Spycraft 2.0
Characters - Skills - Feats - Gear - Combat - Dramatic Conflict

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