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  • Stress damage only affects characters. Against a valid target, stress damage always possesses the armor-piercingThis quality applies to weapon damage, reducing damage reduction. (all) quality.
  • Stress damage is not applied to the target character’s vitality and wounds and cannot inflict critical injuries, but is rather accumulated over time until it wears off.
  • Each time a character suffers 1 or more points of stress damage, if his current stress damage total exceeds a multiple of his Wisdom score (e.g. 1 × his Wisdom score, 2 × his Wisdom score, etc.), he must make a Will save. The highest threshold exceeded by the total stress damage accumulated to date determines this save’s DC, as shown on Table 5.8: Stress Damage DCs. With failure, the character suffers the listed condition.
  • A critical hit with an attack that inflicts stress damage forces an immediate Will save, even if a threshold is not exceeded. This save’s DC is 16 (if no threshold has been exceeded) or the DC for the highest threshold exceeded +4.
  • 5.8 Stress Damage DCs
    At any time outside combat, stress damage wears off according to the character’s current stress condition, as shown on Table 5.8. Stress damage does not wear off during combat. When a character’s stress damage drops below a threshold, he loses the corresponding condition.
  • Action dice may not be spent to boost stress damage.
Example: Kevin has a Wisdom score of 12. He accumulated 10 points of stress damage before he reached the villain’s lair and his brush with a control panel fire spikes this total to 28 — more than twice his Wisdom score. Kevin must make a Will save (DC 16). He fails with a result of 12, gaining the shaken II condition. In his current state, Kevin heals 1 point of stress damage every 10 minutes.


Spycraft 2.0
Characters - Skills - Feats - Gear - Combat - Dramatic Conflict
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