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An active character requires 1,500 calories per day (if female) or 2,000 calories a day (if male). Either gender may consume 1 MRE (Meal, Ready to Eat) to fulfill this daily requirement. At the start of the 4th and each subsequent day a character goes without meeting this minimum intake, he must make a Fortitude save (DC 10 + 1 per previous save). With failure, he becomes fatiguedA fatigued character may not Run, and his Strength and Dexterity scores are each reduced by 2. While fatigued, a character gains a +6 bonus with any save made to resist becoming fatigued, but if he is fatigued a second time, he instead becomes exhausted. A character loses this condition when he becomes exhausted, or after 8 hours of inactive rest. and suffers 1d6 lethal damage + an additional 1d4 lethal damage per day he’s gone without food. The character may not lose the fatiguedA fatigued character may not Run, and his Strength and Dexterity scores are each reduced by 2. While fatigued, a character gains a +6 bonus with any save made to resist becoming fatigued, but if he is fatigued a second time, he instead becomes exhausted. A character loses this condition when he becomes exhausted, or after 8 hours of inactive rest. condition until he eats at least 1 day’s necessary calories.

Likewise, an active character requires 1 quart of fluids per day, or 2 quarts per day when exposed to any heat over 90˚F. At the start of each day a character goes without meeting this minimum intake, he must make a Fortitude save (DC 10 + 1 per previous save). With failure, he becomes fatiguedA fatigued character may not Run, and his Strength and Dexterity scores are each reduced by 2. While fatigued, a character gains a +6 bonus with any save made to resist becoming fatigued, but if he is fatigued a second time, he instead becomes exhausted. A character loses this condition when he becomes exhausted, or after 8 hours of inactive rest. and suffers 1d6 lethal damage + an additional 1d4 lethal damage per day he’s gone without fluids. The character may not lose the fatiguedA fatigued character may not Run, and his Strength and Dexterity scores are each reduced by 2. While fatigued, a character gains a +6 bonus with any save made to resist becoming fatigued, but if he is fatigued a second time, he instead becomes exhausted. A character loses this condition when he becomes exhausted, or after 8 hours of inactive rest. condition until he drinks at least 1 day’s necessary fluids.


Spycraft 2.0
Characters - Skills - Feats - Gear - Combat - Dramatic Conflict

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