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The shaken condition consists of shaken I-IV. If the character becomes shaken when he already has the condition, the numbers represented by the Roman numerals are added together to determine the condition’s overall effect.

Shaken IEdit

The character may not take 10 or take 20. Further, he suffers a –4 penalty with all Charisma- and Wisdom-based skill checks.

Shaken IIEdit

This condition operates identically to shaken IThe character may not take 10 or take 20. Further, he suffers a –4 penalty with all Charisma- and Wisdom-based skill checks., except that the character must spend 1 additional action die to
gain any action die benefit. Further, he suffers a –4 penalty to his Initiative Count, and with Initiative checks made while this condition remains.

Shaken IIIEdit

This condition operates identically to shaken IIThe character may not take 10 or take 20. He must spend 1 additional action die to gain any action die benefit. Further, he suffers a –4 penalty with all Charisma- and Wisdom-based skill checks, his Initiative Count, and with Initiative checks made while this condition remains., except that the character must spend 2 additional action dice to
gain any action die benefit. Further, he suffers a –4 penalty with all Reflex and Will saves.

Shaken IVEdit

This condition operates identically to shaken IIIThe character may not take 10 or take 20. He must spend 2 additional action dice to gain any action die benefit. Further, he suffers a –4 penalty with all Reflex and Will saves, Charisma- and Wisdom-based skill checks, his Initiative Count, and with Initiative checks made while this condition remains., except that the character may not spend action dice for any purpose. Further, he suffers a –4 penalty with all attack checks.


Spycraft 2.0
Characters - Skills - Feats - Gear - Combat - Dramatic Conflict

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