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Refresh

Type

Initiative

Time

1 Full Action

Error Range

+0

When not suffering from any condition, a character may forfeit his chance to act during the current round hoping that he will remain unmolested and recover some vitality or wound points. Unless the character is targeted by 1 or more attacks before the start of his Initiative Count during the following round, he may at that point spend and roll 1 action die, gaining the following benefits.

  • If a special character, he adds the action die’s result to his vitality points, or recovers 2 wound points.

If the character is targeted by 1 or more attacks during this period (whether the attacks are successful or not), he may not spend the action die to heal, and still loses his chance to act. A character may not spend more than 1 action die to heal per Refresh action.


Spycraft 2.0
Characters - Skills - Feats - Gear - Combat - Dramatic Conflict

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