Each ranged weapon has a range increment, as shown in the weapon tables. Unless otherwise specified, when a character makes a ranged attack against a target within 1 range increment, his range modifier is +0. When he makes a ranged attack against a target located more than 1 range increment away, he suffers a –2 penalty per range increment beyond the first between him and his target.
|Example 1: A Colt M1911 service pistol has a range increment of 25 ft. When the weapon is fired at a target 20 ft. away, the range modifier is +0.
Example 2: When a Colt M1911 service pistol is fired at a target 80 ft. away, the range modifier is –6 (beyond the first 25 ft., –2 per 25-ft. range increment to the target).
Each weapon also has a maximum range beyond which it cannot be used effectively. Usually, a firearm or heavy weapon’s maximum range is equal to 10 range increments. Each hurled weapon may be thrown a maximum number of range increments as shown in its weapon table entry. Each weapon’s exact maximum range is found in its weapon table entry.
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