The Provocateur burrows into his enemies’ hearts and minds, laying bare their most sensitive secrets.



Science Focus: Pharmacology


Silver Tongue, World Traveler


Vitality per Level

1d8 + Con modifier

Skill Pts per Level

8 + Int modifier

Class Skills

Blend, Bluff, Bureaucracy, Cultures, Drive, Falsify, Intimidate, Investigation, Manipulate,Notice, Profession, Science, Search, Sense Motive, Streetwise

A social saboteur, the Provocateur vanishes into a community and launches calculated attacks against its collective morale. He can batter the confidence of nations or personalize a campaign of soul-crushing harassment against a single key individual. In both cases, the Provocateur offers his team ways to defeat its enemies without firing a single shot.

Attributes: The Provocateur does his best work inside the minds of his enemies, where Wisdom and Charisma have the greatest effect.

Core Ability


You get under people’s skin. Once per round, you may spend 1 action die to take a Pummel or Taunt action as a free action.

The Provocateur
Level BAB F R W Def Init Wlth Gear Abilities
1 +0 +0 +0 +2 +1 +2 1 1T Abrasive, dangerous liaison (Advanced)
2 +1 +0 +0 +3 +1 +3 2 1T Undermine
3 +2 +1 +1 +3 +2 +4 2 1T, 1R Sneak attack +1d6
4 +3 +1 +1 +4 +2 +5 2 1T, 1R Allure +1, sidetrack (2 Goals)
5 +3 +1 +1 +4 +3 +5 3 2T, 1R Dangerous liaison (Grand)
6 +4 +2 +2 +5 +4 +6 3 2T, 1R, 1W Alone in the dark
7 +5 +2 +2 +5 +4 +7 4 2T, 1R, 1W Sneak attack +2d6, Venomous Dialogue
8 +6 +2 +2 +6 +5 +8 4 2T, 2R, 1W Sidetrack (4 Goals), under the skin
9 +6 +3 +3 +6 +5 +9 4 2T, 2R, 1W Dangerous liaison (Perfect)
10 +7 +3 +3 +7 +6 +10 5 3T, 2R, 1W Mind games 1/mission

Class Abilities

Dangerous Liaison

You seem so innocent… until you strike. At Level 1, your World Traveler feat also applies to Manipulate checks. Further, you gain the Advanced Skill Mastery (World Traveler) feat.

At Level 5, you gain the Grand Skill Mastery (World Traveler) feat.

At Level 9, you gain the Perfect Skill Mastery (World Traveler) feat.


At Level 2, you gain the Undermine feat.

Sneak Attack

At Level 3, you may inflict 1 die of sneak attack damage with any successful attack.

At Level 7, you may inflict 1 additional die of sneak attack damage with any successful attack.


At Level 4, your Charisma score increases by 1.


At Level 4, once per mission, you may target up to 2 Goals belonging to a single organization, negating the corresponding bonus action dice for the duration of the current mission. Per the GC’s discretion, you may need to know the nature of a Goal in order to target it. An organization may be subject to only 1 character’s sidetrack ability at any time.

At Level 8, you may negate the bonus action dice of up to 4 Goals belonging to the same organization for the duration of the current mission.

Alone in the Dark

A mind is a terrible thing to lay waste. At Level 6, before Strategies are chosen during each Conflict round of a brainwashing, you may force your opponent to choose a different Strategy than he chose during the last round. This ability may not be used if your opponent has no other option available to him. When you use this ability, you must also choose a different Strategy than you chose during the last round.

Venomous Dialogue

At Level 7, you gain the Venomous Dialogue feat.

Under the Skin

At Level 8, each time you make a Manipulate check, you may roll twice, keeping the result you prefer.

Mind Games

At Level 10, once per mission, you may choose to harass 1 character whose location has been known to you for at least 2 continuous hours. The target is drainedA character loses 1 or more career levels each time he is drained. For each level lost, all benefits of the most recently acquired level — including all level-dependent benefits, the chosen class level, and other character options — are forfeit. When a character is drained of multiple levels, the most recent level is forfeit in turn (e.g. when a 4th-level character is drained of 2 levels, he loses his 4th level, then his 3rd level). At the end of each mission when a character remains drained of 1 or more levels, he may make a Resolve (Wis) check (DC 15 +5 per drained level). With success, he regains all benefits of the most recently drained level. A character may not be drained below Level 1. Each time a standard character is drained, he loses 1 quality (of the GC’s choice), and each of his Roman numeral grades drops by 1 (minimum I). of 2 levels and cannot recover while you maintain this ability. In order to maintain this ability, you must know the target’s location for at least 12 hours out of every day and dedicate 4 hours of your own time to the process (this time may be divided into 1-hr. increments). You may target only 1 character with this ability at any time, and multiple uses of this ability have no additional effect.

Spycraft 2.0
Characters - Skills - Feats - Gear - Combat - Dramatic Conflict

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