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Ninja
EXPERT CLASS

The Ninja is a master of shadow warfare possessing skills for physical infiltration and silent violence that border on the supernatural.

Requirements

Attributes

Dexterity 13+

Feats

Burglar, Steel Rain


Statistics

Vitality per Level

1d8 + Con modifier

Skill Pts per Level

8 + Int modifier

Class Skills

Acrobatics, Athletics, Blend, Drive, Falsify, Notice, Profession, Resolve, Search, Security, Sense Motive, Sleight of Hand, Sneak, Survival, Tactics

Whether descended from an ancient clan of shadow warriors or simply pursuing the disciplines of stealth and deception, the modern Ninja is a marvel of physical infiltration and silent violence.

Attributes: The Ninja thrives on physical challenge, making Dexterity and Strength his most important attributes. Wisdom is complementary, improving his alertness and reaction to danger.

Core Ability

Backstab

You rarely engage a foe in open combat, preferring to strike decisively against the unwary. Your base attack bonus is considered to be equal to your Career Level when you make a hurled, melee, or unarmed attack against a flat-footedA flat-footed character is vulnerable. He stops being flat-footed when he takes an action, or is successfully attacked. opponent.


The Ninja
Level BAB F R W Def Init Wlth Gear Abilities
1 +0 +0 +2 +1 +2 +2 0 1S Backstab, like a shadow (Advanced)
2 +1 +0 +3 +2 +3 +3 0 1S Ambusher
3 +1 +1 +3 +2 +3 +4 1 1S, 1G Ki sense I (Notice)
4 +2 +1 +4 +2 +4 +5 1 1S, 1G Deadly ground (1 feat), sneak attack +1d6
5 +2 +1 +4 +3 +5 +5 1 2S, 1G Like a shadow (Grand)
6 +3 +2 +5 +3 +6 +6 2 2S, 1G, 1T Deft +2
7 +3 +2 +5 +4 +6 +7 2 2S, 1G, 1T Ki sense II (Sense Motive), ninjitsu
8 +4 +2 +6 +4 +7 +8 2 2S, 2G, 1T Deadly ground (2 feats), sneak attack +2d6
9 +4 +3 +6 +4 +8 +9 3 2S, 2G, 1T Like a shadow (Perfect)
10 +5 +3 +7 +5 +9 +10 3 3S, 2G, 1T Ghost walk

Class Abilities

Like a Shadow

You’re a master at stealthy intrusion. At Level 1, your Burglar feat also applies to Athletics checks. Further, you gain the Advanced Skill Mastery (Burglar) feat.

At Level 5, you gain the Grand Skill Mastery (Burglar) feat.

At Level 9, you gain the Perfect Skill Mastery (Burglar) feat.

Ambusher

At Level 2, neither your attacks nor those of your teammates within CQB Range of you cause an opponent to cease being flat-footedA flat-footed character is vulnerable. He stops being flat-footed when he takes an action, or is successfully attacked..

Ki Sense I

You can sense nearby foes with precision, even in total darkness. At Level 3, your Notice checks targeting any living being within CQB Range ignore the effects of cover, line of sight, and the Vision tag.

Ki Sense II

At Level 7, your Sense Motive checks targeting any living being within CQB Range ignore the effects of cover, line of sight, and the Vision tag.

Deadly Ground

At Level 4, once per mission during the Intel Phase, you may gain 1 temporary Terrain feat of your choice until the end of the current mission.

At Level 8, you may use this ability up to twice per mission.

Sneak Attack

At Level 4, you may inflict 1 die of sneak attack damage with any successful attack.

At Level 8, you may inflict 1 additional die of sneak attack damage with any successful attack.

Deft

At Level 6, your Dexterity score increases by 2.

Ninjutsu

At Level 7, your Melee Combat, Advanced Skill, and Terrain feats count as Covert feats when determining the effects of any ability, prerequisite, or requirement based on the number of Covert feats you possess.

Ghost Walk

At Level 10, when you’re hiddenA character or object whose location is unknown to 1 or more opponents is hidden from those opponents. An opponent may not physically target a character who is hidden from him with any action requiring line of sight or any skill check with the Vision tag. Further, when a character makes an attack against an opponent within Melee Range from whom he is hidden, the target is considered to be flanked, even if no teammate or ally is located on the other side of him. If the target is unaware that any enemies are present, he is considered vulnerable during this attack as well. Immediately following the attack, the character ceases to be hidden from the target. from all opponents and observers, you may, as a free action, become incorporeal (see the Spycraft 2.0 Rulebook, page 224). You may use this ability for a total number of rounds per session equal to the number of Covert feats you possess.


Spycraft 2.0
Characters - Skills - Feats - Gear - Combat - Dramatic Conflict

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