Modifiers can apply to almost any skill check or combat statistic, from an attack check to Defense to damage. The following is a complete list of Spycraft 2.0 modifier types, their ranges, and when they come into play.
Unless otherwise specified, named modifiers with the same name do not stack. Only the highest positive and highest negative modifier of each type applies.
- Main article: Discretionary Modifiers
The GC applies these modifiers to reflect miscellaneous circumstances in the situation and environment. Discretionary modifiers range from –4 to +4.
Feats and actions offer these bonuses, which represent the ability to stay out of the path of an attack. Unlike all other named bonuses, dodge bonuses do stack. When a character is vulnerable, he also loses all dodge bonuses. Dodge bonuses range from +1 to +6.
Dodge bonuses apply only to combat statistics, usually Defense.
Origins and special skill checks offer these bonuses, which represent keen understanding. Insight bonuses range from +1 to +6.
Gear and gadgets offer or trigger these modifiers, which range from –4 to +4.
Class abilities and other effects that bolster or shake confidence apply these modifiers, which range from –4 to +4.
The Size of a character or object affects its Defense and attack checks (with modifiers ranging from –16 to +16), as well as Blend/Stealth and Sneak/Hide checks (with modifiers ranging from –20 to +20).
Complementary skills and special skill checks offer these modifiers, which represent interlocking utility. Synergy modifiers range from –5 to +5.
Synergy bonuses apply only to skill checks.
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