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Investigation

Key Attributes

WIS / CHA

Combat Actions

None

Dramatic Conflict

Manhunts

The Investigation skill spotlights large-scale inspections, ranging from wide collections of interviews to long information tours. The Investigation skill is used to “canvass” an area (i.e. interview many people in a short time, seeking information about specific topics or suspicious behavior). It’s also used to tell whether someone has searched an area or body before you, and to research topics. This skill is common among police, field operatives, amateur and professional researchers, and other inquisitive archetypes.

Sample Knowledge: Police procedure, criminology, information databases and think tanks around the world; mystery novels; effective web surfing and navigating the Dewey Decimal system.

Canvass AreaEdit

Canvass Area

Key Attr

CHA

Type

Secret

Tags

LNGThis check is difficult unless the character and his target share at least one language, or the character speaks the tongue of the area in which the check is being made. If this is not the case, the character’s result cap is reduced by 20.

Time

Varies (10/20)

Synergy

Bureaucracy*, Cultures*, Impress, Networking, Sense Motive, Streetwise*

This check is used to hit any area or gathering in search of information. When you make this check, you must define the area to be canvassed and whether you’re seeking information about one or more topics or just general rumors (the latter would include a heads-up about suspicious behavior). This information, coupled with the danger the public faces for answering truthfully, determines the time required to make the Canvass Area check, as well as your DC and error range, as shown on Table 2.32: Canvass Area Checks.

You may reduce your Canvass Area DC by 5 and error range by 1 each time you increase the money dedicated to eliciting responses from the populace by its base minimum. This may not reduce the DC below 20 or the error range below 1.

With success, you gain 1 statement from the people in the area. Further, for every 5 by which your result beats the DC, you gain 1 additional statement. These statements contain the most pressing or prevalent information about your specified topic or happenings in the area (from the public’s perspective).

Example: When canvassing a narrow area for general rumors and information that presents extreme danger to anyone who reveals it, the base DC is 40, the base error range is 1–5, and the base cost is $1,000. Reducing this to DC 35 and error range 1–4 costs $2,000, reducing it to DC 30 and error range 1–3 costs $3,000, and so on.

Availability of Information: The Game Control or the mission outline determines whether any desired piece of information is available from a target area or gathering before this check is made. The GC never tells the players whether the information is available; they only find out for sure if it is and their check succeeds.

2.32 Canvass Area Checks

Cooperative: Yes (maximum 5 helpers).

Retry: Yes, unless you suffer a critical failure.

Threat: You gain a friend or two in the community. Your error range with each Canvass Area check made within the target area decreases by 1 (minimum 1). This effect lasts until the end of the current mission or until you fail a Canvass Area check in the same area (whichever comes first).

Critical Success: If you’re asking about general information, you find all available information that won’t put anyone at more than mild risk. If you’re asking about a specific topic, you find all available information, even if it might threaten the public’s lives.

Error: You gain a few enemies in the community. Your error range with each Canvass Area check made within the target area increases by 2. This effect lasts until the end of the current mission or until you succeed with a Canvass Area check in the same area (whichever comes first).

Critical Failure: You rub community leaders or busybodies the wrong way. You may not make a Canvass Area check within the target area for the duration of the current mission.

Detect SearchEdit

Detect Search

Key Attr

WIS

Type

Secret

Tags

VISThis check requires the character to see what he’s doing. All modifiers for the blinded condition and limited visual range apply.

Time

Varies (10/20)

Synergy

Analysis, Notice, Search

This skill check is used to look for signs that someone has searched one or more 5-ft. × 5-ft. squares or frisked one or more characters. It requires 1 full action + 1 additional full action per square or character to be inspected beyond the first.

With a successful Detect Search check, you determine whether the character or square was disturbed and if so, locate any relevant clues about who or what caused the disturbance. Your base DC for this check is 15 + 5 per square or character to be inspected beyond the first.

If the square or body was searched more than once, this check reveals only the most recent search.

Cooperative: Yes (maximum 5 helpers).

Retry: Yes, but your error range increases by 2 each time. Unless otherwise stated, all Detect Search error ranges reset at the start of each mission.

Threat: The time required to complete your inspection is reduced to 1/2 standard (rounded down, minimum 1 half action).

Critical Success: You determine the time elapsed since the search — to the day (if the search occurred more than 1 day ago) or to the hour (if the search occurred within the last 24 hours).

Error: You incorrectly determine whether a search was made in the target area (determining there was a search if there wasn’t and vice-versa).

Critical Failure: You’re oblivious. You may not attempt another Detect Search check until the end of the current scene.

ResearchEdit

Research

Key Attr

WIS

Type

Secret

Tags

CNCThe character is flat-footed. Losing this condition, or 5 or more vitality or 1 or more wounds, interrupts the check. If interrupted, resuming requires a Resolve/Concentration check., LNGThis check is difficult unless the character and his target share at least one language, or the character speaks the tongue of the area in which the check is being made. If this is not the case, the character’s result cap is reduced by 20., VISThis check requires the character to see what he’s doing. All modifiers for the blinded condition and limited visual range apply.

Time

Varies

Synergy

Analysis, Computers*, Notice, Search

2.33 Research Checks
This check is used to scour remote, unused, or uncataloged parts of libraries, computers, and the Internet for information (i.e. clues). Any clue that the GC decides is easily found simply by sifting through the result of standard web and index searches requires no check, but is rather found using a core command (see page 374), or with triple the same time using manual methods (e.g. paper, card, or book indexes).

The time required and your DC are determined by the nature of the information and where you’re looking for it, as shown on Table 2.33: Research Checks.

With success, you glean one remaining clue from the information source.

With failure, you gather no intelligence from the information source.

Availability of Information: The Game Control or the mission outline determines whether any desired piece of information is available from a target source before this check is made. The GC never tells the players whether the information is available; they only find out for sure if it is and their check succeeds.

Cooperative: Yes (maximum 5 helpers).

Retry: No (though you may attempt to find the same information from a different source).

Threat: The time required to complete the research is reduced to 1/2 standard (rounded down, minimum 10 minutes).

Critical Success: You glean 1 additional remaining clue from the information source per action die spent to activate the critical success (maximum 5 clues).

Error: You glean 1 inaccurate clue from the information source (per the GC’s discretion).

Critical Failure: Your mistake leaves you feeling falsely secure. In addition to the effects of an error, your error range with all Research checks increases by 3. This effect lasts until the end of the current scene or until you succeed with a Research check (whichever comes first).


Spycraft 2.0
Characters - Skills - Feats - Gear - Combat - Dramatic Conflict

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