FANDOM


  • Against a character, heat damage possesses the armor-piercingThis quality applies to weapon damage, reducing damage reduction. (all) quality; against any other target, it does not. Some animals are resistant to heat damage.
  • Heat damage is subdual, not lethal. A character wearing armor suffers a penalty with Fortitude saves made to resist the effects of subdual damage: –2 for partial armor, –4 for moderate armor, and –8 for full armor. Each time a character fails a Fortitude save to resist subdual damage inflicted by heat, he also becomes fatiguedA fatigued character may not Run, and his Strength and Dexterity scores are each reduced by 2. While fatigued, a character gains a +6 bonus with any save made to resist becoming fatigued, but if he is fatigued a second time, he instead becomes exhausted. A character loses this condition when he becomes exhausted, or after 8 hours of inactive rest. and suffers 1 point of temporary Strength damage. A character may not recover from being fatiguedA fatigued character may not Run, and his Strength and Dexterity scores are each reduced by 2. While fatigued, a character gains a +6 bonus with any save made to resist becoming fatigued, but if he is fatigued a second time, he instead becomes exhausted. A character loses this condition when he becomes exhausted, or after 8 hours of inactive rest. or heal this attribute damage until he escapes the source of the heat damage.
  • Heat damage only inflicts one type of critical injury — each time a character suffers 50 or more points of uninterrupted heat damage from a single source (even if the damage is applied over time), he must make a Fortitude save (DC 15). With failure, he suffers 1 point of permanent Strength damage (i.e. traumatized muscle tissue).
  • Heat damage is persistent. When produced by sweltering air, heat damage is applied once every hour (at 90˚ to 109˚ F), every 10 minutes (at 110˚ to 139˚ F), or every 5 minutes (at 140˚ and above). When produced by hot or boiling liquid, heat damage is applied once every minute (at 110˚ to 200˚ F), or every round (at 201˚ F and above). Heat damage does not drop over time unless the conditions producing it change (e.g. a character escapes a blistering desert). While not fatiguedA fatigued character may not Run, and his Strength and Dexterity scores are each reduced by 2. While fatigued, a character gains a +6 bonus with any save made to resist becoming fatigued, but if he is fatigued a second time, he instead becomes exhausted. A character loses this condition when he becomes exhausted, or after 8 hours of inactive rest., a character may make 1 Survival (Wis) check (DC 20) per damage increment to double the time before damage is applied again. This check may never be re-tried.
  • Action dice may not be spent to boost heat damage.


Spycraft 2.0
Characters - Skills - Feats - Gear - Combat - Dramatic Conflict

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.