This check requires the character to handle a target object. When there’s a chance that he might not be able to touch the object (e.g. it’s moving, or out of his reach), he must make a successful unarmed attack before he may make the skill check. The object’s Defense is equal to 5 + its Size modifier (if stationary), 10 + its Size modifier (if moving), or the holder’s Defense + the item’s Size modifier (if carried). In all cases, applicable combat modifiers apply, and the attack inflicts no damage.