A frightened character moves away from the source of his fear as quickly as possible. If unable to flee, he becomes sickenedA sickened character suffers a –2 penalty with all attack checks and skill checks, as well as all damage rolls and saves. . A character remains frightened until the end of the current scene or until the source of the condition has been out of his line of sight for 10 consecutive rounds. Alternately, a frightened character may be pacified with a successful 1-minute Impress (Cha) check (DC 20). This check may be re-tried and possesses the Disposition, Hearing, and Language tags.