This condition operates identically to enragedWhen attacking, an enraged character may only attack the nearest opponent and must do so at least once per round. If he is unable to attack an opponent, he must take a Run action toward the nearest opponent. When attacking, an enraged character must employ the most damaging lethal attack available to him, and may not employ any character option that penalizes his attack check or converts lethal damage to subdual damage. An enraged character completely ignores all dying, helpless, sleeping, and unconscious opponents. While enraged, a character gains a +8 bonus with any save made to resist becoming enraged, but if he is enraged a second time, he instead becomes frenzied. (See more), except that the character cannot distinguish friend from foe — he attacks the nearest character rather than nearest opponent. Further, the DC to calm a frenzied character with a Tactics (Cha) check increases to 30.