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  • Flash damage only affects characters who are not blindedA blinded character is vulnerable and cannot see anything. His result cap with each skill check possessing the Vision tag is reduced by 20 (minimum 0). Further, his targets gain a bonus to Defense, and his opponents gain a +2 bonus with attack checks made against him. Finally, a blinded character’s Speed is reduced to 1/2 standard (rounded down). , and who have line of sight to the source of the damage. Against such a target, flash damage possesses the armor-piercingThis quality applies to weapon damage, reducing damage reduction. (all) quality.
  • Flash damage tapers off (see Blast).
  • Flash damage is not applied to the target character’s vitality and wounds and cannot inflict critical injuries, but rather becomes a DC against which each affected character must make a Fortitude save. Characters who fail become blindedA blinded character is vulnerable and cannot see anything. His result cap with each skill check possessing the Vision tag is reduced by 20 (minimum 0). Further, his targets gain a bonus to Defense, and his opponents gain a +2 bonus with attack checks made against him. Finally, a blinded character’s Speed is reduced to 1/2 standard (rounded down). for a number of rounds equal to 1/4 the difference between the save result and the DC (rounded up).
  • Each time a target becomes blindedA blinded character is vulnerable and cannot see anything. His result cap with each skill check possessing the Vision tag is reduced by 20 (minimum 0). Further, his targets gain a bonus to Defense, and his opponents gain a +2 bonus with attack checks made against him. Finally, a blinded character’s Speed is reduced to 1/2 standard (rounded down). from flash damage, he also suffers 1d4 stress damage.
  • Action dice may not be spent to boost flash damage.


Spycraft 2.0
Characters - Skills - Feats - Gear - Combat - Dramatic Conflict

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