Falling damage always possesses the armor-piercingThis quality applies to weapon damage, reducing damage reduction. (1 per 10 ft.) quality.
Without a successful Acrobatics/Falling check, a character falling onto any solid surface, such as the ground, suffers 1d6 lethal damage per 10 ft. fallen (max. 20d6).
Without a successful Acrobatics/Falling check, a character falling onto any fluid surface, such as water, suffers 1d6 subdual damage per 10 ft. fallen (maximum 20d6). The character may make an Acrobatics/Falling check (DC 15 + 5 per 25 ft.) to dive into water, suffering no damage so long as the water’s depth is at least 10 ft. per 30 ft. the character dives.
When a character lands on a soft or yielding surface (e.g. a stunt mattress), his falling damage is calculated as if the fall were 10 ft. shorter (minimum 0 ft.).
Each character who faills 30 ft. or more suffers 2 stress damage per die of lethal falling damage suffered.
Without a successful Acrobatics/Falling check, a character becomes sprawledA sprawledcharacter has been knocked off his feet. He is vulnerable and may not take any movement actions other than Crouch, Drop Prone, or Stand Up. Finally, he suffers a –2 penalty with all attack checks. upon landing.