- Electrical damage always possesses the armor-piercingThis quality applies to weapon damage, reducing damage reduction. (X) quality, where “X” is equal to the unmodified electrical damage. Some gear is resistant to electrical damage.
- Electrical damage is subdual, not lethal. Each time a character fails a Fortitude save to resist subdual damage inflicted by electricity, he becomes nauseated for 1d6 rounds and suffers a penalty to his Initiative Count equal to 1/2 the electrical damage (rounded down). If this sends the character reelingA reeling character loses his next 2 half actions. A character may not be sent reeling 2 or more times simultaneously., it instead knocks him unconsciousAn unconscious character is helpless and may take no actions. A character loses this condition after 2d4 full hours of sleep. for a number of minutes equal to the amount by which his Initiative Count drops below 0 (e.g. if the character’s Initiative Count drops to –3, he falls unconsciousAn unconscious character is helpless and may take no actions. A character loses this condition after 2d4 full hours of sleep. for 3 minutes).
- Items that are repaired with the Electronics skill suffer electrical damage as lethal damage.
- Electrical damage inflicts two types of critical injury. First, each time a character suffers 25 or more points of electrical damage from a single attack, he must make a Fortitude save (DC 15). With failure, he suffers 1 point of permanent Dexterity damage (i.e. nerve damage). Second, each time a character suffers 50 or more points of electrical damage from a single attack, he must make a Fortitude save (DC 15). With failure (and assuming the character makes his second Fortitude save to avoid dropping to –9 wound points), he becomes ParalyzedA paralyzed character is frozen in place and may not move or speak. He is also helpless, cannot make Strength- and Dexterity-based checks, and may only take actions that are purely mental (such as Knowledge checks). for 2d6 rounds.
- Each character who loses 1 or more vitality or wounds to electrical damage also suffers 1/4 as much stress damage (rounded down). A standard character suffers this stress damage each time he makes a Damage save against electrical damage.
- Action dice may not be spent to boost electrical damage.
|Characters - Skills - Feats - Gear - Combat - Dramatic Conflict|