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Diversion

Type

Initiative

Time

1 Half Action

Error Range

+1

The character may try to draw 1 opponent’s attention, preventing him from reacting quickly. The character must have line of sight to the chosen opponent and vice-versa. He makes a Bluff (Dex) check opposed by a Sense Motive (Wis) check made by his chosen opponent. Both of these checks possess the Vision tag.

If the character wins this opposed check, the opponent’s Initiative Count drops by 1d4+1. If the character wins with a critical success, or the opponent suffers a critical failure, the opponent’s Initiative Count drops by 2d4+2.

Conversely, if the opponent wins this opposed check, the character becomes flat-footedA flat-footed character is vulnerable. He stops being flat-footed when he takes an action, or is successfully attacked.. If the opponent wins with a critical success, or the character suffers a critical failure, the opponent gains a +2 bonus with his next attack made against the character, or until the end of the following round (whichever comes first).

Special Note: A combatant who has been targeted with 1 successful Diversion in the current round cannot be targeted by another Diversion action.


Spycraft 2.0
Characters - Skills - Feats - Gear - Combat - Dramatic Conflict

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