The Game Control may apply a catchall “discretionary modifier” to an attack check to reflect the situation at hand. This modifier may range from –4 (for the most abject conditions) to +4 (for the most favorable).
|Example: The sun is in Kevin’s eyes as he attacks a guard, so the GC applies a –2 discretionary penalty.|
No more than 1 discretionary modifier may apply to any single attack check. When multiple circumstances apply to a single check, the GC should factor them all into a single discretionary modifier that doesn’t fall outside the –4 to +4 range.
|Example: Kevin attacks a guard when the sun is in his eyes (–2) while an air siren is going off very close to him (–1), so the GC applies a –3 discretionary penalty.|
The GC is encouraged to factor innovative and entertaining combat into his discretionary modifiers, though he should err on the side of caution when doing so. A good rule of thumb is that no discretionary bonus earned through innovation and entertaining combat antics should exceed +2.
Special Note: Discretionary modifiers replace circumstance modifiers in Spycraft 2.0. Circumstance modifiers don’t exist in this edition, nor do discretionary modifiers stack with one another, as circumstance modifiers did in Spycraft 1.0.
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