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Cover Fire

Type

Attack

Time

1 Full Action

Error Range

+0

Shots

5

The character may train his firearm on 1 opponent within 1/2 his maximum range (rounded down). This opponent may not be engaged in melee combat. The chosen opponent must make a Will save (DC 10 + the character’s ranged attack bonus). With failure, the chosen opponent suffers a –4 penalty with all attack and skill checks he makes for 1 full round. If the opponent fails this save by 5 or more, the character may spend 1 action die to make 1 final attack against the chosen opponent. This attack must be made with the same firearm used to take the Cover Fire action, and may not benefit from Aim action bonuses.


Spycraft 2.0
Characters - Skills - Feats - Gear - Combat - Dramatic Conflict

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