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  • Against a character, cold damage possesses the armor-piercingThis quality applies to weapon damage, reducing damage reduction. (all) quality; against all other targets, it does not. Some animals are resistant to cold damage.
  • Cold damage is subdual, not lethal. Each time a character fails a Fortitude save to resist subdual damage inflicted by cold, he also becomes fatiguedA fatigued character may not Run, and his Strength and Dexterity scores are each reduced by 2. While fatigued, a character gains a +6 bonus with any save made to resist becoming fatigued, but if he is fatigued a second time, he instead becomes exhausted. A character loses this condition when he becomes exhausted, or after 8 hours of inactive rest. and suffers 1 point of temporary Constitution damage. A character may not recover from being fatiguedA fatigued character may not Run, and his Strength and Dexterity scores are each reduced by 2. While fatigued, a character gains a +6 bonus with any save made to resist becoming fatigued, but if he is fatigued a second time, he instead becomes exhausted. A character loses this condition when he becomes exhausted, or after 8 hours of inactive rest. or heal this attribute damage until he escapes the source of the cold damage.
  • Cold damage inflicts only one type of critical injury — each time a character suffers 50 or more points of uninterrupted cold damage from a single source (even if the damage is applied over time), he must make a Fortitude save (DC 15). With failure, he suffers 1 point of permanent Constitution damage (i.e. lost extremities and a variety of general health issues).
  • Cold damage is persistent. When produced by frigid air, cold damage is applied once every hour (at 1˚ to 30˚ F), every 10 minutes (at 0˚ to –49˚ F), or every 5 minutes (at –50˚ and below). When produced by freezing liquid, cold damage is applied once every minute (at 40˚ to 60˚ F), or every round (at 39˚ F and below). Cold damage does not drop over time unless the conditions producing it change (e.g. a blizzard ends). While not fatiguedA fatigued character may not Run, and his Strength and Dexterity scores are each reduced by 2. While fatigued, a character gains a +6 bonus with any save made to resist becoming fatigued, but if he is fatigued a second time, he instead becomes exhausted. A character loses this condition when he becomes exhausted, or after 8 hours of inactive rest., a character may make 1 Survival (Wis) check (DC 20) per damage increment to double the time before damage is applied again. This check may never be re-tried.
  • Action dice may not be spent to boost cold damage.


Spycraft 2.0
Characters - Skills - Feats - Gear - Combat - Dramatic Conflict

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