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Bluff

Key Attributes

CHA

Combat Actions

Diversion

Dramatic Conflict

None

The Bluff skill is used to lie. Unlike Manipulate, which represents calculated and concerted effort to control the actions of others, Bluff checks are reflexive and defensive actions used to conceal the truth. This skill is common to characters relying upon false trust, such as double agents and other undercover personnel, and those whose professions demand a dubious approach, such as bureaucrats and politicians.

Sample Knowledge: Common deceptions through the ages (e.g. famous military ploys, popular grifts, etc.), and their impact upon any number of typical social dynamics.

DeceptionEdit

Deception

Key Attr

CHA

Type

Secret

Tags

BRBInstead of making this check, make a Bribe check to achieve the same outcome. Use Bureaucracy where relevant, or default to Streetwise., CWDThis check may target 10 or more standard NPCs as a “crowd.” See Table 2.7: Crowds., DSPThis check is influenced by the target’s disposition toward the character., LNGThis check is difficult unless the character and his target share at least one language, or the character speaks the tongue of the area in which the check is being made. If this is not the case, the character’s result cap is reduced by 20.

Time

1 Full Action (10/20)

Synergy

Bureaucracy*, Cultures*, Impress*, Intimidate*, Sense Motive, Streetwise*

You must make a Deception check each time you try to convince an NPC that a false statement or action is legitimate. Alternately, you may simply bribe the NPC to remain quiet about it. If you opt to convince him, you make a Deception check opposed by your target’s Sense Motive/Detect Lie check.

Your check result and error range — as well as those of the target — are modified as shown on Table 2.26: Character Deception.

With success, the target buys into your deception; with failure, he sees through it.

This check does not allow you to look like someone else — that requires a Falsify/Disguise check.

2.26 Character Deception

Cooperative: Yes (maximum helpers equal to your Charisma bonus, minimum 0).

Retry: No.

Threat: The target’s trust in you soars. Your error range of each Deception check made against the same target decreases by 1 (minimum 1). This effect lasts until the end of the current scene or until you fail a Deception check (whichever comes first).

Critical Success: The target’s trust in you skyrockets. His disposition toward you improves by 1 grade until the end of the current scene or until you fail a Deception check (whichever comes first).

Error: The target’s trust in you wavers. Your error range with each Deception check made against the same target increases by 2. This effect lasts until the end of the current scene or until you succeed with a Deception check against the same target (whichever comes first).

Critical Failure: The target’s trust in you plummets. His disposition toward you worsens by 1 grade until the end of the current scene or until you succeed with a Deception check against the same target (whichever comes first).


Spycraft 2.0
Characters - Skills - Feats - Gear - Combat - Dramatic Conflict

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