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Ace
EXPERT CLASS

The Ace is an expert specialist with a few favored vehicles, mastering their use in ways no one else can achieve.

Requirements

BAB

+3 or higher

Skills

Drive 6+ ranks

Feats

Favored Gear (any vehicle)


Statistics

Vitality per Level

1d12 + Con modifier

Skill Pts per Level

4 + Int modifier

Class Skills

Acrobatics, Athletics, Drive, Electronics, Mechanics, Notice, Profession, Search, Tactics

The Ace is a dominating force with a handful of vehicles to which he’s dedicated much of his career. In combat or in competition, on land, in the air, or across the sea, the Ace is his team’s best ticket into trouble — and back out of it.

Attributes: As a top vehicle specialist, the Ace favors Dexterity over all other attributes.

Core Ability

Evasive Action

You have a superbly honed survival instinct. Each time you spend 1 action die to increase your Defense, you roll 2 dice to determine how long the bonus lasts.


The Ace
Level BAB F R W Def Init Wlth Gear Abilities
1 +1 +1 +2 +0 +0 +1 0 1V, 1G Born to run, evasive action
2 +2 +2 +3 +0 +1 +1 0 2V, 1G Signature vehicles
3 +3 +2 +3 +1 +1 +2 1 2V, 1G Racing riot (1 feat)
4 +4 +2 +4 +1 +2 +2 1 2V, 1G, 1S A good landing, ironsides I
5 +5 +3 +4 +1 +2 +3 1 2V, 2G, 1S Slick moves 1/session
6 +6 +3 +5 +2 +2 +4 2 3V, 2G, 1S Push the envelope
7 +7 +4 +5 +2 +3 +4 2 3V, 2G, 1S Racing riot (2 feats), trademark vehicles
8 +8 +4 +6 +2 +3 +5 2 3V, 2G, 1S, 1W Ironsides II, top gun
9 +9 +4 +6 +3 +4 +5 3 3V, 2G, 2S, 1W Slick moves 2/session
10 +10 +5 +7 +3 +4 +6 3 3V, 3G, 2S, 1W Ace of aces

Class Abilities

Born to Run

You can make a vehicle dance through incoming fire. At Level 1, when your vehicle’s Acceleration and/or Turning Ratings are higher than those of an attacker’s vehicle, you may increase your vehicle’s Defense by your full Power Rating, rather than the difference between your Power Rating and that of the attacker.

Signature Vehicles

At Level 2, you gain the Signature Gear feat for each vehicle you possess through the Favored Gear feat.

Racing Riot

At Level 3, once per mission during the Intel Phase, you may gain 1 temporary Chase feat until the end of the current mission.

At Level 7, you may use this ability up to twice per mission.

A Good Landing

At Level 4, when a vehicle you’re driving crashes, the damage inflicted by the crash decreases by 2 points per die (minimum 1 point of damage per die).

Ironsides I

At Level 4, the threat range of each attack targeting a vehicle you’re operating decreases by 1 (minimum 20). Further, the maximum number of dice that may be spent to activate a critical hit upon a vehicle you’re operating decreases to 3.

Ironsides II

At Level 8, the threat range of each attack targeting a vehicle you’re operating decreases by an additional
1 (minimum 20). Further, the maximum number of dice that may be spent to activate a critical hit upon a vehicle you’re operating decreases to 2.

Slick Moves

Your mastery of your favorite vehicles is unmatched. At Level 5, once per session, while operating a vehicle you possess through the Favored Gear feat, you may make a Maneuver check with a DC up to 50 without making a skill check. Alternately, while operating a vehicle you possess through the Favored Gear feat during a chase Conflict, you may choose the “That’s Impossible!” Strategy.

At Level 9, you may use this ability up to twice per session.

Push the Envelope

At Level 6, before Strategies are chosen during each Conflict round of a chase, you may force your opponent to choose a different Strategy than he chose during the last round. This ability may not be used if your opponent has no other option available to him. When you use this ability, you must also choose a different Strategy than you chose during the last round.

Trademark Vehicles

At Level 7, you gain the Trademark Gear feat for each vehicle you possess through the Favored Gear feat.

Top Gun

At Level 8, each time you make a Maneuver check while operating a vehicle you possess through the Favored Gear feat, you may roll twice, keeping the result you prefer.

Ace of Aces

You have built a reputation for solid performance, never making a mistake when it counts. At Level 10, once per round, when making a Damage save for a vehicle you’re operating or an attack check with any vehicular weapon, you may roll twice, keeping the result you prefer.


Spycraft 2.0
Characters - Skills - Feats - Gear - Combat - Dramatic Conflict

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